Skills are a player's trainable abilities which may be levelled throughout their game play. Sally can be assigned to train a skill by clicking on that skill's tile. Each town has different skills, with almost all skill tiles requiring completion of quests to unlock. Combat skills can also be trained by attacking and defeating monsters in dungeons. A skill level can also be increased by consuming anima. Blue Anima is needed to level up trade skills, while Red Anima is needed to level up combat skills. When a new skill level is reached, the player must click the skill icon before he or she can level up.

There are currently 13 trade skills and 13 combat skills in the game, for a total of 26 skills. Invention, while present in RuneScape, is not currently available in RuneScape: Idle Advenutres.

Achieving higher skills helps players generate more anima, reduce the anima cost of citizens, and increase town speed. Furthermore, increasing levels in combat skills increases the respective skills' potency in dungeons.

Equipping items can increase a skill's town speed and anima, while reducing citizen cost. Equipped items can also increase Max HP, damage output and reduce ability cooldown for combat skills.

Trade Skills Edit

  1. Construction
  2. Cooking
  3. Crafting
  4. Divination
  5. Farming
  6. Firemaking
  7. Fishing
  8. Fletching
  9. Herblore
  10. Hunting
  11. Mining
  12. Smithing
  13. Woodcutting

Combat Skills Edit

  1. Agility
  2. Attack
  3. Constitution
  4. Defence
  5. Dungeoneering
  6. Magic
  7. Prayer
  8. Ranged
  9. Runecrafting
  10. Slayer
  11. Strength
  12. Thieving
  13. Summoning

Abilities Edit

Main article: Abilities

After achieving a certain total level or total combat level, the player unlocks useful trade abilities and combat abilities. Combat abilities are used in dungeons, while trade abilities are used in towns.

Trade Abilities Edit

Ability Description Duration Cooldown Total level required to unlock
Hasten Multiply the speed of the skill you're working on by 500%. 16 seconds 3 minutes, 43 seconds
Fractal Multiply yourself to work on all skills for 25 seconds. 25 seconds 27 minutes, 59 seconds
Entwine All town skills gain both red and blue anima for 25 seconds. 25 seconds 55 minutes, 59 seconds
Surge Click a skill to speed its clock by 25 seconds. Works for any skill that's active. 15 seconds 3 hours 43 minutes, 57 seconds
Inspiration Create one new citizen on the skill you're working on every 1 second for 8 seconds. 7 seconds 11 hour, 11 minute, 53 second
Replenish Cooldown speed for all trade abilities reduced by 2X. 1 hour 24 hours 300

Combat Abilities Edit

Ability Description Duration Cooldown Total combat level required to unlock
Strike Damage multiplied by 2 22 seconds 2 minutes, 47 seconds
Thorns Does 15 damage to enemies every second 25 seconds 4 minutes, 39 seconds 25
Heal Multiplies the effectiveness of Prayer by 2 60 seconds 13 minutes, 59 seconds 50
Swiftness Cooldown timers for combat abilities divided by 2 60 seconds 25 minutes 100
Weakness Weaken an enemy for 30 seconds, reducing their damage to 0. 25 seconds 3 hours, 43 minutes, 57 seconds
Barrage All damage skills are instant charged for 40 seconds. Unleash your true power! Note: This ability disables auto attacks while active. 40 seconds 11 hours, 11 minutes, 53 seconds 300


At every 5th level (with the exception of level 99), the player will receive a bonus which is designed to help them progress. This varies between skills. For example, level 30 cooking gives +20% town speed and -10% citizen cost, while level 30 divination gives +60% town speed and -15% citizen cost. Combat Skills also gain Combat Output every few lvls